| C1.UWP.DX Assembly > C1.Util.DX.Direct3D11 Namespace > DeviceContext Class > UpdateSubresource Method : UpdateSubresource<T>(T[],Resource,Int32,Int32,Int32,Nullable<ResourceRegion>) Method |
'Declaration Public Overloads Sub UpdateSubresource(Of T As {New, Struct})( _ ByVal data() As T, _ ByVal resource As Resource, _ Optional ByVal subresource As System.Integer, _ Optional ByVal rowPitch As System.Integer, _ Optional ByVal depthPitch As System.Integer, _ Optional ByVal region As System.Nullable(Of ResourceRegion) _ )
public void UpdateSubresource<T>( T[] data, Resource resource, System.int subresource, System.int rowPitch, System.int depthPitch, System.Nullable<ResourceRegion> region ) where T: new(), struct